XNA 3D World Studio content pipeline released

by on Mar.12, 2010, under Abducted

The content pipeline I use in my game originally cam from johnny lightbulb’s content importer. Without his code I would not have had anything to start with. Therefore, I felt it was only fair in the gnu tradition to release my changes to his code. Get it at

I added lightmap, model instances, trigger and ladder brushes, collision model creation and much more

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New Abducted trailer for DBP10

by on Mar.01, 2010, under Abducted

Here is the first trailer for Abducted. I needed to put one together for DBP. The first one I attempted was too long. So I started over and got it down under two minutes.  Here is the result.

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Previous Abducted Videos

by on Dec.18, 2009, under Abducted

Here is the latest Abducted video. I changed the lighting to use radiosity normal maps and added
new textures and a new boss monster. Also included is the new intro.

Here is an older version which was created after I first added monsters

And here was the first video which really just showed what the basic engine could do:

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