Abducted
XNA 3D World Studio content pipeline released
by photonicgames on Mar.12, 2010, under Abducted
The content pipeline I use in my game originally cam from johnny lightbulb’s content importer. Without his code I would not have had anything to start with. Therefore, I felt it was only fair in the gnu tradition to release my changes to his code. Get it at
xna3dws
I added lightmap, model instances, trigger and ladder brushes, collision model creation and much more
New Abducted trailer for DBP10
by photonicgames on Mar.01, 2010, under Abducted
Here is the first trailer for Abducted. I needed to put one together for DBP. The first one I attempted was too long. So I started over and got it down under two minutes. Here is the result.
Previous Abducted Videos
by photonicgames on Dec.18, 2009, under Abducted
Here is the latest Abducted video. I changed the lighting to use radiosity normal maps and added
new textures and a new boss monster. Also included is the new intro.
Here is an older version which was created after I first added monsters
And here was the first video which really just showed what the basic engine could do: