XNA 3D World Studio content pipeline released

by on Mar.12, 2010, under Abducted

The content pipeline I use in my game originally cam from johnny lightbulb’s content importer. Without his code I would not have had anything to start with. Therefore, I felt it was only fair in the gnu tradition to release my changes to his code. Get it at

I added lightmap, model instances, trigger and ladder brushes, collision model creation and much more

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