XNA 3D World Studio content pipeline released
by photonicgames on Mar.12, 2010, under Abducted
The content pipeline I use in my game originally cam from johnny lightbulb’s content importer. Without his code I would not have had anything to start with. Therefore, I felt it was only fair in the gnu tradition to release my changes to his code. Get it at
xna3dws
I added lightmap, model instances, trigger and ladder brushes, collision model creation and much more
April 5th, 2010 on 8:15 am
hello, when abducted will be here ?
April 5th, 2010 on 3:23 pm
This Summer
April 5th, 2010 on 3:33 pm
ok thank you and good luck for the future